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These second-generation RT Cores and third-generation Tensor Cores offer users unprecedented graphics, rendering, and AI performance.
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NVIDIA announced this latest GPU architecture in 2020, and it features next-generation RT Cores and Tensor Cores and doubles the GPU memory for our professional GPUs. In the past two years, the NVIDIA GPU microarchitecture moved up from the Turing generation, which introduced RTX technology, to the Ampere generation. This meant users could interactively render massive scenes at cinema-quality, which, of course, is a phenomenal boost for visualization workflows for creative professionals. With NVIDIA’s invention of RT Cores (dedicated hardware on the GPU for raytracing) and Tensor Cores (for hardware-accelerated deep learning inference), not only did we achieve a massive boost in GPU performance with RTX for various professional workloads, but for the first time, we could achieve real-time raytracing.
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NVIDIA RTX technology truly was a giant leap forward in compute and graphics acceleration with a fusion of raytracing, deep learning, and advanced shading.īentley Systems is a globally leading AEC industry software company that has recently announced it is partnering with NVIDIA to bring Omniverse technology to its building and infrastructure design applications. They can also simulate what it would look like during different times of the day or how the light will reflect on the outside of the building before they have to build it in the physical world.Īndrew, can you tell us about NVIDIA RTX technology and how it has changed in the past two years? For example, a team could meet on the 36 floor-walk around the entire floor and iterate on texture details.
MORE: NVIDIA’s CEO Jensen Huang Dazzles with Key Announcements and New Tools for OmniverseĪrchitects can meet virtually in a building they are working on. NVIDIA Omniverse makes it possible for designers, artists, and reviewers to work together in real-time across leading software applications in a shared virtual world from anywhere. Richard, can you tell us about Omniverse and how this technology will connect architects and other professionals working together and increase their ability to collaborate in real-time? Andrew Rink, Lead Marketing Strategy, NVIDIAĪs a side note, I’ve traveled to more than 80 countries, which has given me a global perspective on the challenges companies face, and that’s proved helpful for exploring how leading-edge technology can help enterprises transform their approach to business. For example, raytraced virtual reality environments could make scenes indistinguishable from real life for an even more immersive experience. In the future, we can envision raytracing being used much more widely than just for visualizing 3D models of buildings and products on computer displays. I’m in my ninth year at NVIDIA there have been some tremendous advances in technology in that time that have delivered benefits to companies all over the world. Part of my role is staying on top of industry trends, particularly on the technology side. I lead industry marketing strategy at NVIDIA for AEC, based at our HQ in Silicon Valley. Hello Andrew, can you tell us about yourself and your role at NVIDIA? It was just a matter of time until I found my home here. During all that time, I was a customer and a fan of NVIDIA in fact, I presented at the first GTC while I was at Lucasfilm. My career spans Alias Wavefront, Apple, and Lucasfilm, which combined driving marketing and product development to bring new ideas to life.
(Akiko Ashley) Hello Richard, would you mind telling us about your experience in creative development with technology and how you found your way to NVIDIA? Designing projects will have a new set of powerful tools to create what is in your imagination in real-time.
Richard and Andrew give us insight into how professionals in AEC will use these technologies for both collaborative work and visualization. All of this is driven by the effective use of RTX. Technologies like Omniverse Avatar and Omniverse Replicator will make working in the Omniverse a powerful tool for interacting with AI and building digital twins. I asked a few questions to Vice President of the Omniverse Development Platform, Richard Kerris, and Lead Marketing Strategist Andrew Rink to discuss both technologies since both are becoming mainstays of pipelines in AEC, especially in visualization. The two technologies many of us keep hearing about are Omniverse and RTX. GTC INTRODUCED AN OVERWHELMING AMOUNT of technology and updates for NVIDIA products.